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Old 10-17-2010, 09:32 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by atlatea View Post
So, the defense ignoring thing about goblin and orc is because of bug? I mean the dev never intended to work like that?
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I hope the english patch is released soon, because right now, even a few Goblin/Blood Shamans can cause much more damage then what'd be acceptable for units of their level. Regular Goblins are over-powered too, it is almost like their axes ignore physical resistance and defense, especially when they use their slam-back attack.
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Highly doubt it. It is just they wanted to make it strong for when you use them, but they never considered the balance issues when it is used against you, especially at higher levels of play like Impossible where the enemy routinely has waay too much leadership.

I mean, not much point in calling it Orcs on the March if the orcs blatantly sucked.

I think you are probably underestimating the Goblin's TRUE power. They were always potentially strong, because they have very unique abilities.

a) Zeroing In
b) Giant Killer (not sure if this was in the original or not)

Zeroing In means that every round the goblin attacks, his attack goes up by 5. Yes, I said every round. That means as time approaches infinity, the goblin will EASILY achieve +60 attack over your defense, so he will always do 3X more damage than his base, even with a normal attack.

This is not even considering the new orc modifications. Those mods just gave him a chance to do poison damage and a +1 to damage, which is a fairly powerful buff, but nothing compared to its native skill.

Giant Killer means if you dare to use a level 5 to hit it, get ready to take an additional 30% damage from the goblins.

Again, abilities that were around before the modifications.

It is also why my Super Goblin stack is the most damaging stack I have ever created. Thanks to "Unstoppable" ability (again, an ability that existed before the Orcs on the March patch), I have a chance to attack multiple times in a single round. (At least twice so far, not sure if it is capped).

Once my goblins hit +60 Attack over Defense, with 100% crit, I do about 12K per hit easily. And this is not even at maximum leadership yet. Merely like level 37. I've probably already thrown up to 18K per hit too. I think I already projected dealing close to 20-30K by end game. Throw in Orc's "Second command" ability and a Paladin's Second Wind, I throw another 12K+ damage again. Each time I throw, I have a chance to throw yet again and again.

I'm glad they are buffing Goblins more in the next patch. Mwhaha.
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