Quote:
Originally Posted by ChrisDNT
...
I know my English is far from being perfect, but I think it's nevertheless easy to understand that I'm not asking for a perfect photorealistic rendering (which, I know, is still not possible with the current personal computers), but just for a correct color palette for the described area (here, England), what has nothing to do with the technical capacities of our pc's.
|
I've used the term colour palette myself, but I remember Oleg mentioning a while back that the situation in SOW is much more complex than it was in il2.
(I'll paraphrase from memory here - perhaps someone else can track down the original quote? And with apologies to Oleg if I mangle this...)
Because of the more advanced lighting model, it is no longer a simple task of just choosing the correct colours for the various textures. The lighting model used by the engine modifies and varies the underlying colour in a manner modelled on real-life physics. So, they may arrange something so that it looks perfect at low-level in bright sunlight and then find that it is way off in mist, or from a higher altitude. The difficulty lies in tweaking the parameters of the lighting model rather than in simply producing a 'once and for all' accurate colour palette.
I think this may be why the ground-level shots (Spit in field, trains, etc) are generally viewed as being very good while the medium-level shots are still off.
Once again, the word is 'WIP'.