Quote:
Originally Posted by mr71mb0
Oleg,
I think some people simply don't understand the trade-offs you have to make between graphical detail, frame rate, AI, physics, damage modelling, Sound processing, game environment etc.
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I was trying to explain with the sample for buildings. You said well about overal problem of compromisses. I would add also that all these things are happening on the great size visible surface and working simultaniosly...
Ok, I must run immediatly at home.
My son will kill me... I promised to teach him today to attack the ships and how right to recover from a dive that to do not put his nose in water....