View Single Post
  #11  
Old 10-15-2010, 03:06 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by ChrisDNT View Post
I don't want to rain on your parade, but the towns don't look convincing, at least to me : too many repetitive buildings and difficult to imagine the final product without AA on these screenshots.
The ground textures look still very crude and the colors have changed from being too vivid to get too much pastel.
It it's said all this is just placeholder for the final textures, ok.
I'm waiting too for some DX11 pics, because these screens still look too much cartoonish. To say the truth, some of the latest maps for IL2 (which I still play with big pleasure) look better.
But I understand it's WIP.
Don't you think that representation of colors depending of lighting/shading? I don't think that even one other sim has such things modelled better if modelled at all.

Even it isn't final on our side, but can you show me better in WWII sim (or WWI), except the photo? And that will looks from all distances well? Say from zero to 25 Km altitude? The last feature you will be not able to find for a long enough time I think....

Repetative buildings are neccessary. Or we will have to do 5 years more or by other way - ask you to wait for the more power PC.
Anyway we have more types of buildings than in any other military sim for the current moment I think.
Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation.

Last edited by Oleg Maddox; 10-15-2010 at 03:23 PM.
Reply With Quote