Thread: Equilibrium Mod
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Old 10-13-2010, 05:28 PM
marcinl0 marcinl0 is offline
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Location: Poland
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Quote:
Originally Posted by The Rider View Post
which bonuses do you think are overpowered?
I think the solution is simple:

one 1. "fun" basic version of the mod - as in your proposal,

and second 2. more "hardcore" version,


I think IMHO (some bonuses was even lowered vs original):

Skill Changes:

MIGHT
Heroism: +1,+2,+3 Attack (was +1, +3, +6)
Resistance: +1, +3, +5 Defense (was +1, +3, +5)
Anger: 20%, 30%/+1, 50%/+2 Rage Increase/Maximum Rage (was 20%,40%,60% rage flow increase)
The Power of Darkness: +1, +3/1, +5/2 Attack AND Defense/Initiative of all Undead (was +3, +5/1, +7/2 Attack/Initiative)
Bloodlust: +5, +10/+1, +15/+2 Maximum Rage/Attack (was +5,+10,+15 maximum rage)

Counter-Attack: now in the Might Tree. Level 2 and 3 now give no retaliation ability to all allies for the 1st/2nd round.

MIND
Prayer: +3%, +5%/+1, +7%/+2 Critical Chance/Defense (was +3%,+5%,+7% Critical Chance)
Absolute Balance: +4, +8/+1, +12/+2 Mana and Rage/Attack and Defense (was +4,+8,+12 Mana and Rage)
Dragon Voice: +1, +1/+2, +2/+4 Morale to animals and dragons/Increases Maximum Rage (was +1,+1,+2 Morale)
Trophy now costs only 5,5,5 mind runes, not 5+1,5+1,5+1 mind+magic runes

Holy Armor: now in the Mind Tree. Increases the magic, fire, poison and astral resistance with 30%, 30%, 50% for the first 1,2,2 rounds.

MAGIC
Linguistics: +1, +3, +5 Intellect (was +1, +3, +6 Intellect)
Order Magic: +0, +2, +4 Maximum Scrolls (was with no scolls bonus)
Distortion Magic: +0, +1, +2 Maximum Mana and Scrolls (was with no mana/scrolls bonus)
Chaos Magic: +0, +2, +4 Maximum Mana (was witn no mana bonus)
Thesis: +1/+5, +2/+10, +3/+15 Intellect/Maximum Mana (was +2/+7, +4/+14, +6/+21 Intellect/Maximum Mana)

Mega Mage: Now slows down all enemies and reduces their initiative for the first 1/2/2 rounds with -1/0, -2/0, -2/-1 speed/initiative
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