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Old 10-12-2010, 05:01 PM
ckdamascus ckdamascus is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by atlatea View Post
Well, if you're paladin, your inquisitor can deal serious dmg, especially with inquisitor sword equiped, they easily outdamage hunter.

This seems odd, but ancient ent as a shooter does way more damage than hunter.
Precisely my point. If you go Paladin Class, you almost have to go inquistor and paladin to make use of the damage bonus. That is less flexible than a Warrior class, and a warrior class can still come close to outdamaging the Paladin class using paladins anyway.

Hunters have a pretty bad damage / leadership bonus, and require quite a few buffs to make it work and need 100% critical.

It is because they have no range penalty, so they are penalized by having a relatively bad damage ratio.

Ancient Ent surprisingly has a decent damage / leadership ratio.

If you just take them as is without buffs, the results aren't too surprising. You need to have telescopic scope to overcome the Attack/Defense Ratio gap, increase base damage to increase your Damage/Leadership ratio, and buff your criticals since the Ancient ent cannot raise criticals easily to 100%.

I tried doing a 'ranged unit' build using a Mage Class, thinking my double cast and super buffs would give me the flexibility needed, but alas, it failed in the later stages as I didn't have enough leadership.

Without the raw base damage, the buffs did not amount to enough.

Would you rather multiply 10 dollars by 2 or 20 dollars by 1.5?

Last edited by ckdamascus; 10-12-2010 at 05:04 PM.
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