Quote:
Originally Posted by atlatea
Well, if you're paladin, your inquisitor can deal serious dmg, especially with inquisitor sword equiped, they easily outdamage hunter.
This seems odd, but ancient ent as a shooter does way more damage than hunter.
|
Precisely my point. If you go Paladin Class, you almost have to go inquistor and paladin to make use of the damage bonus. That is less flexible than a Warrior class, and a warrior class can still come close to outdamaging the Paladin class using paladins anyway.
Hunters have a pretty bad damage / leadership bonus, and require quite a few buffs to make it work and need 100% critical.
It is because they have no range penalty, so they are penalized by having a relatively bad damage ratio.
Ancient Ent surprisingly has a decent damage / leadership ratio.
If you just take them as is without buffs, the results aren't too surprising. You need to have telescopic scope to overcome the Attack/Defense Ratio gap, increase base damage to increase your Damage/Leadership ratio, and buff your criticals since the Ancient ent cannot raise criticals easily to 100%.
I tried doing a 'ranged unit' build using a Mage Class, thinking my double cast and super buffs would give me the flexibility needed, but alas, it failed in the later stages as I didn't have enough leadership.
Without the raw base damage, the buffs did not amount to enough.
Would you rather multiply 10 dollars by 2 or 20 dollars by 1.5?