If your getting your tanks ganked by AT nades, its not the AT nade, its your tactics and lack of an infantry screen to keep the AT Infantry off your tanks. While AT nades are pretty well unrealistic as hell and I realize that, they are awesome because they help infantry to actually be useful, feared and they keep tanks in Check.....MoW the thing I love about it is how Infantry, for the first time in any RTS ive ever played are actually worth something. No Longer in this game can you just Maraud around in a lone tank and beat off an entire planet with no fear in the world. You have to use combined arms and scouting and the like....not like CoH and every other RTS where its a race to the biggest guns, you gotta work some magic to win =D
On that note, AT Nades actullay were dumbed down in the 1.17.5 patch to..before it was pretty much 1 nade and it blew up anything, now it takes several to the front and sides of Heavy tanks and atleast 2 or so to Mediums, Lights and BTRs die all the same. To really kill a Heavy you have to be flanking it and hitting its engine....ive been using more and more infantry tactics and the best ive assaulted tanks.....it took me no less then like 3 AT Nades on a Turtles rear to Hull Destroy and 1 Nade to the rear end of an IS3 only killed the engine. So if your having issues with AT Nades killing your tanks, you need to invest more in Infantry cover.
And to actually awnser your question you might beable to add a Health Damage section from another weapon into the Grenade's Set file...I added in several sections to my Machineguns and tank guns that were not there by default like range and bullet spread and the like. Just gotta experiment, crash your editor a few times and figure it out. Thats how I did most my editing haha
Last edited by KnightFandragon; 10-11-2010 at 04:15 AM.
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