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Old 10-09-2010, 12:15 AM
IceFire IceFire is offline
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Join Date: Apr 2008
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In all 3D engines, whenever something is rendered at an extreme angle to the camera the textures tend to look blurry. Anistropic filtering at higher levels makes this go away almost completely by resampling the textures. Most of the screen shots we're seeing have basic filtering and no anti-aliasing so you'll see artifacts like this on the development screen shots. You might see them if you run low settings on your own systems but start tweaking the settings and these things go away.
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