Most of the above posting was unintelligible to me, but I think I understood the last phrase:
Quote:
Originally Posted by philip.ed
I think the FPS issue is a good point, but clearly in SoW it's the FM and DM models which will be limiting fps, as from what you've said they'll be impacting on the eye-candy available 
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I think there are some basic issues about making a flight sim that you don't understand.
Every single element of the sim takes processor cycles and therefore impacts FPS.
Rendering textures is one thing, FM, DM are other things, and several calculations and processes "under the hood" such as AI impact the fps as well. If we all had Craig supercomputers we could just pile it on, but we don't and we can't.