Quote:
Originally Posted by Romanator21
TB-3 also goes on that list.
I would also like to point out that bombers of all categories have their quirks. Currently I'm playing a Ju-87 campaign, and I am cruising with the formation at approx. 300 km/h. As the group approaches the target, the formation re-organizes from an echelon to single-file. This involves some planes slowing down. However, this happens instantaneously, and I find myself shooting past the formation and then scrambling to slow down and find my place again, in the midst of flak, enemy planes, etc. That and the incredible climb rate that the AI has (although I find I can always keep up in the horizontal) among other things make campaigns challenging in all the wrong aspects.
It's practically impossible to play the stock campaigns in the level bombers. He-111s are sent to do the impossible work of bombing trucks on a road, and the AI routines kill what little ounce of immersion remains.
Bombers are only good for targets it seems :/
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It is apparent that the Artists behind SOW have to respect the fundamental fact
that the Air core is auxiliary. It is there it has to assist the activities on the ground.
Bomber crews are the true heroes of WWII and the same applies for the previous but also
the later theatres, therefore a superb game like the forthcoming title should abide to this
Norm and invest in that aspect.
Closing, i understand that dog fighting is an extremely successful stress reliever and appeals
to the general public and shouldn't be scorned for it provides substantial sales on each own,
apart from the fact that it is surrounded by each own myths and the "promise" of easy
sex ..

However we must never forget about those that really have guts of steal ...
Best Regards.