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Originally Posted by AWL_Spinner
Well yes, it looks realistic because it's photographs of real clouds
Although the library is large, you do see the same clouds (in 2D plates!) again and again and...
I would be delighted if 3D volumetric clouds looked that good, but I'd settle for any sort of 3D volumetric cloud that formed part of a dynamic, moving, shifting weather engine (and what we've seen in terms of lighting at least so far looks great, I just want to see more types of weather).
Weather is one of the great pillars of immersion, for me. Some of the most evocative bits of all those great WWII books are weather related, whether it's pilots like Clostermann or Wellum dancing around the clouds in their Spitfires, or Gibson easing in and out of the channel murk and mist in a Beaufighter or Lancaster.
Summers days and fluffy cumulus are all very well, but I want to chase Ju88s through the mist and clag of a blustery autumn dawn with 500ft ceilings 
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I agree that weather can be a great factor when it comes to immersion. Some of my favorite experiences in IL2 have been flying above the clouds, then diving down into them to engage the enemy, and then suddenly having a panic moment as I realize I'm right in the midst of a formation of bombers. Or flying through the clouds, only to see another plane heading straight for me at the last second.
I too would prefer 3D volumetric clouds that formed part of a dynamic system, to anything 2D. I would rather have 3D volumetric "cotton balls" or amorphous blobs than the finest 2D textures/pictures of clouds.
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The rest of us... the silent majority enjoy the Friday updates and the really nice screen shots. Good enough to use as desktop wall paper. Whatever pictures you'd like to show us... show. Most of us appreciate the efforts and the work involved.
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Count me amongst the silent (until now that is, what with this being my first comment) majority. While I've been waiting a long time for SoW:BoB, I'd rather have it released when Oleg thinks it's ready, rather than having a bug ridden, poor experience the first time around. I find poorly written, buggy software to be more frustrating than waiting for a proper release.
It seems that Oleg just can't win though. People bitch for news on a release date, and if they don't meet that release date, people bitch. He holds out on giving a release date until he feels confident he can make that release date, and people still bitch. I've seen the same thing in the forums for Luxology's modo software, and other places. I don't think people appreciate just how non-linear creating something like SoW is. It's not a simple progression of A to B to C to D and all the way to Z. Fix or change something in step C, and you might have to go back and tweak stuff in step A.