View Single Post
  #416  
Old 09-30-2010, 12:38 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by pupaxx View Post
Hi Oleg,
I appreciate very much your daily contribute in this forum beyond the usual friday date.
Please, can you give us an example of 'bug' you are currently trying to solve in SOW? just to have an idea on what kind of complexity SOW has in his internal routines or features.
Thanks, thumbs up for your work.

At first we eleiminate interface bugs.
Then 3D engine bugs (say not so nice effect, not so nice border of the river, etc)
We check each aircraft for each parameter... for the damage... Say if you missed the wing... then the gun that was there shouldn' continue to shot
Something like this.

Also... we did a lot of different objects... We still place some buildings and other ground objects on the ground... manually that to get good looking picture without crossing each other objects....

Such bugs that are visible for the first or second look of user should be eliminated at first.
Other internal bugs, if is, could be even found later... As more complex product - more complex to find the bug.

1C has own test department. And they begun to "damage" our product for this purpose...
So we eliminate what was known ourselves and what discovering test department.

Maybe I tell too much in comparison to anybody else. But I always fair with users.
This is my principle of life.

Last edited by Oleg Maddox; 09-30-2010 at 12:43 PM.
Reply With Quote