Quote:
Originally Posted by KOM.Nausicaa
Vectorforfood,
I'll try to answer this. I am not affiliated with Oleg or team in any way, but I have some experience in game and entertainment industry. There are some 3 or 4 reasons, IMO, which can explain the 'long' development time (long, if you count since first announcement in 2004):...
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A very good response that covers a lot of ground. Some of the 'angries' above take note. You cannot win an argument by bluster and shouting. A cool presentation of data does the trick.