Thread: Tank sim?
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  #23  
Old 09-27-2010, 06:43 AM
JVM JVM is offline
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Quote:
Originally Posted by zauii View Post
Finally someone with a bit of reason.


So you want two different games with interlinked stats, and that the world is viewed differently depending on if your a tanker or pilot?
Still the complexity is enormous for a project like this no matter what, in the end your just gonna get a watered down product.

The best thing is still if each game focuses on it's own niche be that Infantry & Tanks, Sub-sim or Flight sim, which
would ensure engine quality, adaption and development time is spent on the right things.
Based on the same engine but with different ways of developing the same map...Is it difficult to understand? Blackdog and others grasped the concept easily....obviously the tank map will be a small subset of the air map, but detailed to the needed degree!

This is obviously purely hypothetical as far as I know...

I am tiring of this discussion, I have the feeling to talk with a brick wall! Try the "what could be done" instead of "cannot be done" attitude for a change...

JVM
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