Quote:
Originally Posted by zauii
Finally someone with a bit of reason.
So you want two different games with interlinked stats, and that the world is viewed differently depending on if your a tanker or pilot?
Still the complexity is enormous for a project like this no matter what, in the end your just gonna get a watered down product.
The best thing is still if each game focuses on it's own niche be that Infantry & Tanks, Sub-sim or Flight sim, which
would ensure engine quality, adaption and development time is spent on the right things.
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Based on the same engine but with different ways of developing the same map...Is it difficult to understand? Blackdog and others grasped the concept easily....obviously the tank map will be a small subset of the air map, but detailed to the needed degree!
This is obviously purely hypothetical as far as I know...
I am tiring of this discussion, I have the feeling to talk with a brick wall! Try the "what could be done" instead of "cannot be done" attitude for a change...
JVM