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Old 09-26-2010, 07:42 PM
bladeking77 bladeking77 is offline
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Join Date: Jun 2009
Posts: 82
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Quote:
Originally Posted by Puce Moose View Post
Awesome, thanks for the help bladeking and TheOne.

After a bit of tinkering I've managed to lower the cost of the traps a bit (5,7,10 instead of 5,10,15), increased the duration by two, and added a 50% chance for burning effect from 1-3 turns at trap level 2 and above. So far it seems to be working!

Any idea how to access the text for the various spells? I've found entries like this:
hint=spell_trap_hint
hint_header=spell_trap_header
but I don't know which file to open to actually change the text strings.
The files responsible for managing text are the .lng files and are located in loc_ses.kfs. The specific one for that two lines would be eng_spells.lng. Then search for "trap" and edit the lines below.

Here are the lines responsible for trap spell:

spell_trap_name=Trap
SN_trap=^spells_tN^
spell_trap_header=^spells_tC^
spell_trap_small=
spell_trap_desc=Places a trap on the battlefield. When falling into a trap, a troop incurs physical damage and loses all of its Action Points.
spell_trap_text_1=^spells_tSpell^Damage: [DS16_Damage].
spell_trap_text_2=^spells_tSpell^Damage: [DS16_Damage].
spell_trap_text_3=^spells_tSpell^damage: [DS16_Damage] (poisons).
spell_trap_hint=^spells_tEnew^

I hope this helps you.
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