all weapons have an effective range.
For example the C-7 Damico 5.56 (AR-15 Varient) had an effective range of 300yrd The FNC-1 7.62mm effective range of 600yrd due to larger round carrys more kinetic energy. So larger caliber weapons should pack more punch and also at greater distances, I dont think they would have to model the decreasing velocity of each round , just modify the damage by a factor of range in the sim engine.
I have a question though what is the effective ranges of the weapons in the game?
I have also noticed that deflection shots with G6 Cannon at 1200yards seem to be very effective and easy to get My guess would be that the round should be pretty much out of steam by that range
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