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Old 09-24-2010, 03:12 AM
IceFire IceFire is offline
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Join Date: Apr 2008
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My understanding is that Oleg would be using a level of detail system for AI interactions. So if there were several large formations on the go, only the ones closest to the player would be reacting with the highest level of detail. Sounds like a good way to do things... although complicated probably.
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