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Originally Posted by Renevent
What I would think would be cool is more hero skills that open up unit tactical options.
For instance, warrior skill line that has skills that give all units categorized as archers a 'volley' skill, or all units with swords some bleed skill.
Mage skill line could have stuff to grant magic units extra abilities as well.
I think there's a lot more that can be done with the hero's advancement and how it effects things on the battlefield.
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I'd like to see more skills that play around with the battlefield. Part of the reason I like abilities like Mystic Egg, trap, Demon Portal, etc, is because they wall off certain parts of the arena, or give you a moments reprieve against an attack, or something like that.
Shamans throwing down totems to prevent archers from shooting for instance, is cool. Maybe a plaguebearer unit for the Undead that throws Oil Mist flasks, shoots poison cloud and can cast 'trap' once per combat (trap poisons). Something like that.