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Old 09-22-2010, 08:28 AM
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Zhuangzi Zhuangzi is offline
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Join Date: Sep 2008
Location: Perth, Australia
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Quote:
Originally Posted by loreangelicus View Post
Hi guys, I haven't played much KBCW since SC2/work/family is keeping me busy right now, but it looks quite nice!

Just thought I'd mention, AFAIK, your initial dialogue determines what the army composition of the first enemy would be: lizardmen, orcs, or demons. So for example if you plan on restarting a game till you get elves for their ents/ancient ents, then don't take on the demons (imps) or the orcs (catapults).

Interestingly enough in the first battle the lizardmen seem to have the most melee, allowing the 2 curse crosses and even the 2 walls to help a lot.

EDIT:

Experience chart used for DotC seems to be different from the other 3 campaigns. I noticed this from the bug that exists in the high score screen; a KBAP game I finished at level 61 jumped to level 65 while displaying the same ending XP amount. This is not the case when I try to view the same high score entry when the other 3 campaigns are "loaded" (the game is restarted to "load" a different campaign from the current one "loaded").

While given the shortness of this campaign it makes sense to make it easier to level up your character, it would have made more sense to maintain a different high score screen for each of the campaigns, or use a different formula to make a high score in one campaign comparable to another.
Hi loreangelicus! I've been playing a lot of SC2 myself, and KB:C, and work and family. For those who are new, this guy is one of the masters of King's Bounty games, so listen to him!

I did not realise that that dialogue choice at the beginning did anything! Thanks for the heads-up.

I'm trying Impossible Mage No losses myself with a different army setup. Good old humans - Paladin (only 3 of them - very annoying given that for the third fight I could have had 6), Horsemen, Royal Griffin and Archmage. The third fight was especially difficult given that the enemy hero loves to spam fireballs. Couldn't use my Royal Thorns for this very reason. Finally managed to do it without loss after many reloads. The tactic is to use level 3 Ancient Phoenix (VERY useful here) and Demon Portal 1/Healing 3. Not easy at all. Most importantly, you've got to avoid having any 3 of your units in adjoining hexes, or you'll get a fireball on your head. VERY difficult given that you'll need to have units clustered together for the Paladin's resurrection if you lose a single unit. I finally managed to do it without need for resurrection, but it was about 10 tries before I got it.

So 3/6 fights down with human + Royal Griffin build.
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