View Single Post
  #8  
Old 09-21-2010, 12:47 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

I think the difference between the boats and the vehicles is a matter or priorities, which was between the lines I wrote.

You are much more likely to take a closer look at a combat vehicle or user-placed object, either through your targeting pod or with the external camera than some random traffic vehicle like this boat.


Still I have no doubt that SoW will soon look as good as DCS, in some parts maybe even better. Let's not forget that these two simulations have two completely different origins:
Because DCS is based upon the largely modular engine from LockOn, which again is based upon the experiences, data and engine of Flanker, we see a constant development and improvement of an existing sophisticated engine.

Oleg is doing the same thing, just that he's at the beginning of his modular engine, because the old IL2-engine was not enough modular and flexible to allow a similar evolution. IL2 simply has grown too far beyond its boundaries.
Given todays possibilities in programming and computing, new insights and the experience based from the successes and weaknesses of IL2, I bet that SoW will improve even faster than DCS, once the engine is completed as the solid basement.

That's why I don't think we can compare the two sims in any regard and I also don't think they compete with each other.

Last edited by Feuerfalke; 09-21-2010 at 12:59 PM.
Reply With Quote