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Old 09-20-2010, 09:14 PM
Crni vuk Crni vuk is offline
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Join Date: Apr 2010
Posts: 185
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Meh ... happend again, I really dont get it what the idea was behind this "penetration system" : /

IS2 taking side shoots from the Tiger I 4 times ... 5 times ... nothing ~ though strange enough the tank loost the tracks on the OPPOSITE side !. But the IS2 seemd to have no problem penetrating the Tiger 1 armor from range even when angled ... (talking about a boost of guns which have been different in real, penetration power of the IS2 main gun wasnt much better compared to the 88mm of the Tiger I for example)

Please for the next game do try to get a penetration system with a bit more logic behind it to reward people which try a succesfull flanking manouver as at the moment it is painfully hard to achieve this and it often enough starts in battles to be a situation of luck when it really should be a no brainer D: . I do agree that angles should matter but powerfull guns should overmatch enemy armor the 88mm or 85mm should have not that much issues with the weak side of most tanks.

It is one reason why we see so few times tanks like the IS2 or Tiger 1 when you have to break your neck to "flank" the enemy succesfuly (it has to be a obvious 90° angle shoot and even that isnt always a succesfull penetration ...) so one is just saving the points trying to go for the REAL powerfull stuff so he there is no need to worry about "angles" and such that much and just blow any enemy armor away. I do that many times where I think if I should go for a Tiger 1 or just save it for the Tiger II or Elephant and not worry anymore. I like the realistic approach the game tries but often enough it seems to have not that much logic behind it for me at least.
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