Quote:
Originally Posted by zapatista
so as you can see, there sure is a reason why 90 degree is currently the max FoV, and anything higher brings in significantly further distortions
if you have any specific technical information that contradicts this and makes an alternative hypothesis i'd love to hear it 
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You posted the specific technical information that contradicts this:
"In practice a more realistic limit, after which radial distortion becomes utterly extreme, would be about 120 degrees. But even that looks pretty weird."
I use 112º and the distortion is acceptable by my standards. The "looks pretty weird" is TOTTALY SUBJECTIVE, not some kind of technical limit. We can have larger FOVs than 90º, even 90º have some distortion, it's the life.
And one simple point: if you are using some kind of head tracking, the distortion is easily overcomed, because you can focus in the object of interest. I know it's BETTER for me to have more than 90º of FOV using the actual projection system, and I know that isn't any "technical" issue in use 112º of FOV, because I use it.
It's simple a matter of taste. If you don't like the "utterly extreme" distortion, use 90º as maximum FOV. I like tu use 112º. And have this option available will be nice and NEVER can be stated as "gaming the game", because my vision inside a real cockpit have a larger FOV than 90º...
People with 3 monitor are "gaming the game"?!?!?! People with HT devices are "gaming the game"?!?!?!! I don't get this point...