thanks for the reply Blackdog_kt
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Take this with a grain of salt, as i'm just going by memory here.
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Don't worry there's plenty of salt and your memory serves you well.
I've been asking about devicelink online and always adding another aspect of simulation from quite some time. The most promising answer I got was last november, from Oleg himself, answering this:
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Tityus - Will it have a resource to export aircraft data so we can link with other peripherals and apps (as devicelink did, but more comprehensive - simpit intended)? Will it work also online?
Oleg - We will have new device link. Probably it will work online as well.
Tityus - From the past preview we saw, it will have moving air masses. so... Will it have gauges to provide windspeed, temperature and pressure? (high level precision bombing intended)
Oleg - If it is in a cockpit - then we model it. In Sow now most gauges are working, if not all.
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Nothing new on the subject was released and those "Probably" and "most" leave too much suspense in the air for my weak heart... :-)
Also, When I heard the teaser about the navigation radio aid from TD, I got very excited as, on a first impression, IL2 was heading the other way: the arcade way.
By following HL numbers, the sensation was that the relative number of players on full switch servers has dropped. Apparently, almost every one has, at least, speedbar and map icons. I hope TD really incorporates it to the next patch.
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As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.
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I'm assuming there is a good chance of SoW having it - older simulators had it and it's not that hard to code.
The lack of official word has left too much room for speculation.
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We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online.
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This is good news. Although, in terms of CPT the TigerMoth isn't too much, it's a nice bird to bring people airborne.
What I was hoping, was something in the lines of the trainee seeing things from your POV and when you "release control" he would take command of the AC. There was an old sim I flew that you could record a track and, from a point in time when you press a certain key, you could start controlling from there.
Anyway, I don't want to get too high expectations, because SoW could be betting on high visuals and cool features, as the old game_vs_simulation scale inevitably tips toward game.
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(...) when Forgotten Battles first came out how you had to keep track of you fuel mixture otherwise your tank was empty in a very short time. (...) The more complicated and realistic the better I (...) got a CD where a pilot goes threw the start up of a 109. How many pumps on the prime and so forth so I'm ready
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Learning the good tips from the old training films and reading the actual pilot manuals for better knowledge... that would be nice, wouldn't it?
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