@vicheronThat would be too powerful or extremely weak.
Since the purpose is creating a unit that gets stronger the more runes you have, thus getting stronger while you don't have better skills, the opposite loses the meaning of sacrificing skills for a stronger unit.
Since most people will have almost the same number of spent runes in every walkthrough (or total number of runes colected), there would be almost no difference from a few runes more or few runes less because every rune would add too little to the overall power.
Think of the Assasin abillity "find weakness" but gaining 0,5% per attack instead of 5%.
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Last edited by onepiece; 09-20-2010 at 02:05 AM.
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