I was considering posting unit abilities, but I'll leave it for you guys to explore.
Overall, the changes for the orcs are FANTASTIC. They do tons of damage and have lots of very interesting disablers and effects.
The only possible drawback is that they are still not very good with no-lossing.
And a screenshot of some Orc Commanders in action to illustrate something I missed, They hit units behind their primary targets like dragons.
Except they don't friendly fire, and they don't ignite their targets.
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