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There are a lots of fuel related controls and instruments in the pilot's cockpit, such as fuel cocks, fuel tank selectors, manual fuel pumps, primer pumps, fuel pressure manometers, etc. All this devices are connected to the aircraft fuel system with numerous fuel lines, which go through wings and fuselage to the cockpit. And all those lines are modeled in the collision model in the game. Any of this lines may be damaged and become the source of fuel leak and fire.
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And if you all had been paying any kind of attention to what has been written about SOW, and not just glomming on to every screen capture like a flock of crows pecking at a carcass you would know that individual systems in the aircraft will all have their own discreet damage models.
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Well, my apologies for offending anyone...It was just surprising - It has been said of course that the DM would be more detailed, but I don't think it has been said explicitly to what degree.
Modeling cylinders and prop-governors is a little different that modeling a thin fuel line, and structuring flames to erupt from the exact point that the little line is hit. It seemed too good to be true, not to say that Oleg&Co aren't programming miracle workers.
Anyway, I thought I'd repost this:
It's a little old (2005) so a lot could have changed, bit it's not totally obvious from this that fuel lines are modeled. Likely, I don't fully understand what is going on in these illustrations. This was the cause of my "skepticism" of such fine detail.
However, one can see how this surpasses Il-2 in all counts. You can clearly see the spars, control lines, hinges/attachment points for control surfaces, firewalls, bulkheads, armor plates/glass, radiators, governors, engine block, supercharger, oil reservoir, guns, ammo bins, radio, battery, etc.