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Old 09-12-2010, 08:55 AM
R@S R@S is offline
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Join Date: Apr 2009
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The vehicle breakdown system in HLA adds the necessity of fuel and a chance that the car will stop working when traveling. There are several spare parts available, like new tires and exhaust pipes and what not. The player needs to refuel, change tires and stuff like that. Personally I never liked that system and that's why I chose not to do such a thing.

The new car upgrade script is complete and tested. You can upgrade the Ford, Willies, GAZ69 and Hummer 3 times each and the Ural, BTR and FMTV 1 time. The upgrade inreases armor, trunk capacity and speed.

The tax system is almost done, I'm about to start testing it more thouroughly to check the balance. This is how it works, first you need to set it up with the banker, he'll be the one collecting it in an account at the bank. You'll get your taxes every day(I might change that to once every week), just withdraw the cash if you need it, or move it into your other account and get some interest rate. I might set it up so that the tax money gets added to the player automatically, to minimize micromanagement. Or I could let the player choose with a dialog option at the banker.

There are 3 classes of towns and they pay a different amount of tax. Cities with civilians pay most, locations with special income pay middle and Bases with only guards pay least.

You can only set the tax rate globally, you can't set a rate to an induvidual city. There are 3 levels, High Tax, Normal Tax and Low Tax, the High Tax rate decreases player reputation in the cites while the Low Tax rate increases it.

After some testing I'll start adjusting the tax rates to find a good balance. Then it's time to start working on some new misssions.
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