Updated with a bunch more information.
Orcs (all of them!) Now have three levels of adrenaline that gives them stuff. Some of their old abilities will actually require a level of it (10) before they go into effect. Such as irrascible for furious goblins and zeroing for goblins.
I didn't get a chance to play with them though, so I don't know exactly how adrenaline is gotten.
There is also a new White Kraken boss near Rusty Anchor island that you can fight. I didn't get a chance to kill it, but it looks to be easier than the other bosses. Summons devil fish and pirate ghosts.
One interesting change to the 'march of the orcs' expansion for AP, is that bad guy armies seem a bit more random. Fought orcs and other stuff on Debir. Also, the unit options seem more varied. Assassin's, fauns, alchemists, were all getable before getting even to Verona.
A fair number of units have new special abilities.
Read my initial post for updates to specific units and racial effects!
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