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Old 09-10-2010, 12:29 PM
gprr gprr is offline
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Join Date: Mar 2008
Posts: 92
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Quote:
Originally Posted by Porksmuggler View Post
since I've posted it everywhere else, here's some newer testing with 10.8, pages 17-19

http://www.sas1946.com/main/index.ph...,2497.240.html

and my attempt at an IL-2 1946 guide:

http://forums.steampowered.com/forum....php?t=1358851

My current "perfect" still not sure on DrawLandByTriangles, why no one is using Specular=3, and if the PolygonOffset is needed (I can't see a difference). If anyone can explain those I would appreciate it

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0
Hello Porksmuggler

Specular=3 is FPS master killer - I whined alot in the past about my ATI performance but it was that thing which was the problem.
PolygonOffset is used to cure glitches of flickering airfield objects like runways.

gprr
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