Quote:
Originally Posted by Oldschool61
The gauges you refer to are typically NOT critical.
Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel.
A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit.
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That is half-way true for IL2. We don't know if it will be true for SoW, especially when all indications point to increased systems modelling at higher difficulty settings. You might need to manipulate fuel tank selectors in mid-flight, you might need to air-start a damaged engine that cut out during violent maneuvers, or got choked/starved due to incorrect fuel mixture, etc etc. Things like that require quite a few controls, which are not in direct visibility of the pilot most of the times. The reason? Well, they keep the instruments you mentioned in his immediate field of view because they are important. The other stuff gets tucked away on side consoles and in all sorts of weird places depending on aircraft. Most of the controls required to start a P-47 for example, are situated left of the pilot at about the height of his legs, so they would be obscured if a pilot was displayed in the first person cockpit view.
I have a TrackIR3 that helps quite a lot, but only a MS sidewinder precision pro 2 stick. It has a single throttle, twist rudder, a hat switch and 8 buttons, that's all.
So, how am i going to start up my engine and manage non-critical but nevertheless important systems of my aircraft in a full difficulty SoW server, when all i have is 8 joystick buttons and a keyboard? By clicking things with the mouse of course. As you can see, non-critical controls means controls that are not used in combat or emergencies. They are still pretty much a necessity for starting and completing the mission though, things like starter, battery switch, fuel tank selector valve etc. I don't mind seeing a pilot in the cockpit, but if i can't click on what i need to click i want a way to turn him off instantly. Maybe a toggle key can be added to turn off the pilot, if it is in fact decided to display him.
As i like to say, i don't want to force my opinion of how the game should be on other people, but i also dislike having the same done to me (not accusing you of such by the way). So, when in doubt, the best thing is to use toggles and option menu parameters and keep everyone happy