Quote:
Originally Posted by Blackdog_kt
Actually, the weather model was one of the most avertised features of the upcoming title.
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For example, could the weather model be used to generate thermal, ridge and wave lift? ......
the truth remains that there's loads of MSFS users and 3rd party developers that could jump ship to the new platform (another one of the stated goals of the project), which means more income for 1c to fund upcoming expansions.
Not to mention that quite a lot of luftwaffe pilots and aces started their career flying gliders. Imagine a few years down the line, being able to start your carreer as a cadet flying gliders, graduating to planes, taking part in the Spanish civil war, etc.
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It would be very cool and also add a whole new dimension of potential flying scenarios and multiplayer modes. There is already air racing and aerobatic teams in IL2, imagine glider competitions and ranking ladders where you have to do everything without an engine, relying on stored energy. Plus, i think it would improve our skills quite a bit when going back to powered planes.
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they mostly use various MSFS versions.
Now, imagine being able to model gliders in the SoW standard of graphics and physics, having not only a better FM but also DM,
Most of the WWII virtual combat pilots are already guaranteed to take a place in the SoW camp already. If the weather engine is realistic enough and with the help of the SDK for 3rd party development, i bet a lot of sport virtual pilots will join up as well
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Oleg has already said that gliding would be possible when talking about weather effects, especially wind related ones...
He has also said that a substantial number of former FSX developers were now working with him on SoW and presumably SoW related after ACES studio closing...
The main glider softwares are "Condor" and "SFS" and do not have anything in common with FSX (fortunately, I might add...)
I share you expectations!
JVM