Quote:
Originally Posted by Mysticpuma
and also if, like they do in Wings of Prey, when you fly through a cloud, water particles appear on the glass.
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By the way too bad this effect is ridiculously overdone...One has the feeling someone is emptying a bucket of glycerin on your windshield!
In real life the droplets are many and minuscule, and would probably translate by a loss of transparency when seen from a pilot eye on a computer screen. On the other hand, noise level should increase with the density of rain...
And lastly not all clouds give you water droplets: basically it has to be raining...and then you do not always need to be in the cloud to get your plane wet: it also works below the cloud!
I would like to see the effect of a rain-soaked landscape: I have never seen a simulation or even a FPS able (or maybe just willing) to render well this effect (slight increase in color saturation if sun present, increasingly reflective soaked surfaces, -muddy- water puddles, appearance of mud, rain related loss of atmospheric transparency...).
Rain and falling water is now described reasonably well in some FPS, the rest of the effects are not AFAIK...and this would increase immersion incredibly!
JV