Philip.ed:
The word you are looking for is wingtip vortices.
A wing creates lift by pushing air downwards. Behind the wing tip there is an interface between air that has been pushed down, and "untouched" air. This shear results in a vortex flow trailing behind the aircraft.
It should be possible for Oleg and friends to let each aicraft flying trail such a vortex field, which would then affect other game physics. Smoketrails and clouds would curl, Aircraft in formation would "feel" the other aircraft, V1s could be tipped over etc. The strength and dissapation of wingtip vortices is a very well understood science (if the aim is only for a reasonable degree of realism)
I would NOT be surprised if we will see vortex effects in SOW.
Something else that would be interesting is fire and damage control. Will each aircraft have a "surface material map" that defines which materials are in use (fabric, fabric with stringers, aluminum, aluminum with stringers, etc etc) that would determine type of bullet holes, fire propagation etc...
Or does SOW have a much smarter solution?
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