If I don´t have the Journal, I would ask till today "Why Nick is free? What happened?"... because of that missing cutscene. A scene like "Mr Armstrong, a man named Dakota called and *Blablabla*, you can go." would answer this question.
I think anyway, that SoftLab didn´t think so much about cutscenes. The scene, where Matthew got shot by the rocket was too fast. How about "MATTHEW! NOOOOOOOOOOO!!!"? (Hey, it´s a criminal-story!)
And: Nick, John and Dakota doesn´t know, how the fortress looks like. So, how could they make a plan to rescue Crane and Dorothy? (MISSING CUTSCENE!!!

)
I really like the story (For a simulation) and I don´t want to bash RnR. But there are several logical problems in the story, just because of the cutscenes.
Of course you can say now "Cutscenes, cutscenes, cutscenes, just play the game and don´t get on our nerves with your cutscenes!!!", but good cutscenes are very important for me. If there are some information, that were important for the story and you don´t get them because of missing/bad cutscenes...