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Old 08-24-2010, 09:26 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Dano View Post
..I'm sure Oleg could give us an almost completely authentic sim with absolutely everything modelled to within a few % of reality if he wanted, but he'd need either a massive team of staff or many many more years to do it, concessions have to be made at some point.
To get the high fidelity games we expect in 2010 and beyond, without unlimited money, time, resources, I think it'll be increasingly necessary to license such technologies from specialists. As good as Oleg's team is, I doubt they can do better than specialists focusing on specific areas of the sim. I'm encouraged by Oleg's use of Speedtree which indicates that he's open to this strategy.

As for the rendering speed of the clouds/atmospheric lighting shown in the posted video, they were optimised from the beginning to be used in real time games. Some screenshots on the http://windwardmark.net/ show frame rates between 100 and 170fps on 2006 hardware. I don't know how that compares to the rendering cost of Oleg's landscape/cloud rendering.
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