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Old 08-20-2010, 08:08 PM
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Location: Oslo, Norway
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Quote:
Originally Posted by Blackdog_kt View Post
This may be one of the reasons we don't see AI that breaks for home so often. A virtual PC pilot will 99% of the time dive after that damaged enemy fighter no matter what.
One way to discourage this type of (unhistorical) behaviour could be to punish the player point-wise. Imagine negative points for leaving your squadron against orders, no points for shooting down planes that can't be confirmed (mates more than X kilometers off, enemy falling over sea or over enemy territory). Hunting that lonely plane that is buggering off for home won't be that attractive any more.
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