Quote:
Originally Posted by airmalik
I agree. Up close, where you can afford to have detailed objects, the trees look awesome and this was never an issue. It's the LOD scaling when viewed from a distance that appears to be challenging to implement.
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I think we simply didn't see high-res screenshots of distant trees yet.
We might be positively surprised in a few weeks.
Well, we'll certainly know that release is imminent when we'll finally see a video posted by Oleg himself.