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Originally Posted by coldboot
[B]Have you considered including integrated voice chat?
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No need we have TS3. It's also impracticable. On events you need to be connected to three or more radio nets(Fighter Group 1, Group 2 & Bombers(1 to X).
Leave that up to the squadrons and their TS3 servers.
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Have you considered improving upon the spawning model for the game?
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This should be up to the map builders. Some servers already have delays or deathkicks.
In a furball won't survive much longer than 5min anyway.
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Are you going to make it easier for players to communicate with radio commands?
Some obvious things come to mind like sector markings such as A4, G6, etc, directly on the map squares, instead of just on the axis
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???
They are described like that, i.e. A6.3.
Read the briefing - or enter
<obj<"color of your team"
<targets
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Also buttons such as "ping" that will automatically radio your location, heading and altitude to the rest of the team, and an "enemy sighted" feature that automatically radios how many enemy you've recently seen, their altitude and type. Even including orders for your wingmen in multiplayer would be helpful. These features would greatly reduce the dependence on voice communication, which not everyone feels like using.
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So the game takes over the whole Situational Awarness part? Or do you want just a menu to pick from? That would be a multi stage menu. (RRR already is almost too much)
I really don't think ppl would use it. Sorry, radio com is a MUST.
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Will players be able to switch between different AI aircraft and ground units?
Being able to dynamically switch between a fighter, bomber, AA gun or gunner in a bomber would make it more interesting for the player, while not disrupting the natural chain of events in a game. It would sort of like be "Battlefield: 1942", except more serious of a simulation. You could even make the game free if you just want to play multiplayer AA gunner, which would be like "the first bag of cocaine is free!", getting players hooked.
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Right now, it's still a FLIGHT SIM, bro.