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Old 08-08-2010, 05:05 PM
Ekar Ekar is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by tourmaline View Post
There might be a reason why these trees look a bit simpler...First of all, there's way much more trees and buildings in the SOW screen, this means a lot more stress for cpu and videocard!
As far as I'm aware they are both screens from SOW. As to scene complexity, I can't speak for SOW, but other modern games have been able to do great things with object instancing whereby you can have a great many of the same or similar object and suffer minimal impact on system resources. Maybe this has to do with certain features in later versions of Direct X, or maybe it's just good programming on the developer side. I'm no programmer, I just know it's possible.

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How detailed do you want it to be?! Do you want to fly at least 30-60fps or do you want to watch your plane moving every second or so...
Scalable to current, future, and past hardware seems best. There's no reason not to work towards accomodating GPU/CPU power that may be a year or two away from now, especially if SOW is not going to be released for awhile yet. The latest DX11 cards from Nvidia and ATI are super quick, and some of the budget cards in these new lineups are very reasonably priced.

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Sacrifices have to be made for playabilty, for a flightsim trees are just a bonus. And this looks more then good enough.
You're entitled to your opinion. I'd imagine for a 2010/2011 flight sim, trees would be de rigueur by now. For a flight sim that's aiming to be a revolution and new standard setter for perhaps years to come, well...
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I cannot imagine that everyone wants to buy a new super computer to be able to run just a flightsim. Please return to the real world.
It seems plenty of people following the development of SOW are preparing to upgrade their systems when the time is right. It's certainly been mentioned time and time again by people throughout these threads. Though I'm sure any computer up to fairly modern standards will be able to handle SOW- the devs have indicated they are taking precautions here.

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Planes' look and feel and behavier are the most important thing for a flightsim...
Yup.

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If you guys are just bickering about some trees, then this might be the evidence that everything else is allready on a high level...
There really isn't much else to talk about in static shots. There's just simply an absence of evidence (distinct from any evidence of absence )

Last edited by Ekar; 08-08-2010 at 05:08 PM.
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