Quote:
Originally Posted by kcwong
Correct me if I'm wrong: the enemies have several patrol schemes, randomly chosen when generating the map. This patrol scheme controls where they will go (unless you are nearby), and most importantly for guards, controls how far they will move from their station.
In my new game the boss droid in the mines won't go any further than the middle of the two tunnels going left and right (luckily it paused long enough for me to snatch the amulet). In the game I uploaded, it will chase me around the 90ยบ turn and a bit more.
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While they do have pre-generated patrol routes, it is, form my (limited) experience possible to pretty much always kite them almost indefinitely except for a few special groups - mostly the ones guarding the Navigation Chart locations. The Droid boss, for example, will pretty much always follow You only to the intersection, but can, with some movement on Your part, be lured to follow You further, too.
For kiting advice: What I do is save manually before a kiting spree, then just use the three quicksave slots to go around and snatch treasure. In almost every part of the maps, there is enough room to go lure an enemy to and do a little triangular maneuver to get behind it - it requires very little space, too. Only enemies that give much trouble at kiting are the very fast ones - horsemen, beholders, wolves, bears, dragonfly bosses and so on - it's a bit more difficult with those. If I ever manage to maneuver myself into a corner and have no good way to get out of it with my quicksaves, I still have the save file from the start.
And regarding kiting for navigation charts: I didn't even know about any pause/quicksave/quickload tricks. I can kite away
some enemies from charts by going towards them, then turning in a way that will make the character almost touch them with her side. They usually follow her then, some just a little bit, some for longer. Those that follow just for a small bit and stop - for those, save once they have stopped, and try the whole thing again. Sometimes, it works. Sure, it takes time, and doesn't work on every enemy, but it can be done.
And knowing it can be done might just as well let You use any tricks You know to make it less tedious (I know I hate grinding for guardian angel and would gladly use any trick to make it even faster - if I can complete it in a few weak battles with 4xatchmage 1xtank with no challange at all, I don't see anything wrong with sparing myself the tedious, boring grind. But I digress...)
Though, to tell the truth, I try not to do it, anyways. It is obvious that kiting normal enemies and snatching away all the goodies of a map before battling is an integral part of the game and intended, too. Those hard-to-kite enemies guarding charts, however, are obviously NOT meant to be kited, otherwise they, well, wouldn't be so hard to kite ;P Still, on my current warrior playthrough, I actually managed to unlock verona, montera, umkas and sheterra without kiting "guardians" at all. There are a few "free" navigational charts availble in Montera, for example. But getting there can be a pain, I'll admit. Especially for a mage, since he's very dependant on good spells availble (then again, if he manages to find just one of them, repair droids let him do pretty much any fight, so...)
Anyways, hope this helps.
~Sylv