Quote:
Originally Posted by Vylsain
It's so easy to caricature... Almost everybody agrees that the height is fine. We all see outside, some trees 3 or 4 floors high. The proof is that screens posted by Tbag are fine for all despite trees are tall too.
But look at the differences :
The difference is not the height but the complexity. Everybody knows that some trees are 20m high but they do not look like little shrubs with tripled volume and do not have leafs with the size of an Opel Blitz...
By the way, the trees in the second screen are really good looking.
I think people are focusing on the scenery because that's what we see the first on screens and also because most of us know that Oleg and his team will provide us an amazing sim on every other sides...
The few problems IL2 had where related to sceney like "flashy green" and scale problems.
Personnaly, I focus my attention on trees and land textures because everything else is almost perfect to me. It should be taken as a compliment... If the most demanding simmers are complaining about trees, it means that Oleg is on the right way, isn't it ?
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There might be a reason why these trees look a bit simpler...First of all, there's way much more trees and buildings in the SOW screen, this means a lot more stress for cpu and videocard!
How detailed do you want it to be?! Do you want to fly at least 30-60fps or do you want to watch your plane moving every second or so...
Sacrifices have to be made for playabilty, for a flightsim trees are just a bonus. And this looks more then good enough.
I cannot imagine that everyone wants to buy a new super computer to be able to run just a flightsim. Please return to the real world.
Planes' look and feel and behavier are the most important thing for a flightsim...
If you guys are just bickering about some trees, then this might be the evidence that everything else is allready on a high level...