Quote:
Originally Posted by kendo65
Have to respectfully disagree with those who voice the opinion that graphics don't matter too much, or matter less than FM, DM, AI, etc, etc. For me graphics are just as important in creating a realistic and believable experience.
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To release a technically superb but graphically compromised game/sim in 2010 is commercial suicide and a mistake that the developers will not make.
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Quoting myself here

, but wanted to make an overlooked point: the people on this forum may not be representative of the average punter who will buy SOW - in fact who will HAVE to buy SOW if it is to be a commercial success.
For many of us enthusiasts - those who actually know (
or care about 
) the difference between the E3 and and E4 sub-variants of the 109, or what kind of propellors the Hurricane used, or the precise layout of the instrument panel in a Spitfire Mk 1 - there will be many more (hopefully !) buyers who don't know and don't care (at least initially). They may buy the game because of a general interest in the Battle Of Britain; they may not know or care that it is Part 1 in the new, state of the art flight-sim series.
For these people what will matter is the BOB gameplay experience and graphical quality.
Maybe we overlook the importance of the standalone aspect of this game? I, and I'm sure most here, are firmly fixed on SOW as being PART 1 in the great new flight-sim scheme - we are already casting our eyes excitedly to the North Africa / Korea follow-ups and thinking about the improvements that Oleg will add as it progresses.
An overlooked question? - will SOW:BOB cut it as a standalone
gaming experience? Will it recreate the Battle of Britain experience in an exciting, fun way or will it be mainly of interest to diehard, technical afficionados?