Quote:
Originally Posted by zaelu
To all fans here... like me. don't jump on my criticism... is true... i didn't made any sim in my life... but... i just voice a fear that all of us share.
I don't want SoW Battle of Britain to disappoint. I am not easily disappointed... i am not a fan boy of CS that can't adapt at new features and bash the new product as "disappointing" for trivial reasons. I just believe that SoW BoB should kick major arse being so much time in development and some of the image updates from WIP worries me.
In the end... take a look at a promo of current Lock On 2... platinum... an old game... (I picked LO FC2 - DCS BS cause is the other sim I play and cause it's developer (ED) is very close to Maddox.
And for comparison to pics from moded pit by RICHARDO (for free):
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well, as far as your "criticism" goes, I can say only this - Bob is still unfinished and as Ilya pointed out several times, he has visual settings set somewhere in the middle, even AA is off. Talking of LO FC2 - I was beta tester for LOMAC, so I know the series quite well. LO FC2 has some amazing details, like perfectly readible service labels on the skin, but is this contributing to the overall feeling? I would say no. If you want eyecandy for screenshots, then details you are describing are of course on the top of the list. If you want something else from the sim, than eye candy is somewhere in the middle of the "desireable features". For instance - inertia modeling in the LO FC series is far, far from something beliveable. One small detail - braking on the ground - there is one old A10 sim called A10 Cuba!, which has that feeling of weight coded much better than LO FC. I haven't seen or tried Bob yet, but judging from that Ilya's video with spit in major role the inertia modeling is far the best I've ever seen in general public simulator so far. I think that Oleg and team have chosen the correct set of goals (at least those they are sharing with us) for their sim. For me the feeling of mass (weight of the airplane) and intertia, correct dynamics of bullets, aerodynamics, weather, field of vision and AI are the most important for combat sim of this kind. Ilya and Oleg are showing us the visual parts only, which is nice, I like to watch Friday updates, but they don't reflect the qualities behind. That rests to be seen in the near future.