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Old 08-04-2010, 10:51 AM
Aleksandar Aleksandar is offline
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Join Date: Aug 2010
Posts: 10
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Quote:
Originally Posted by Goblin Wizard View Post
It's only an idea but maybe you'll use it.
All perks in game give bonuses. There are only positive modifiers. I've been thinking about perks like common rpg Berserk ability - huge damage and rof bonus with greatly reduced defense/armor (in this case shield cap/shield regen/piloting or sensor range). This maybe connected with storyline choices. For example when you choose to work for a faction you get two perks: one which gives you some advantages and other with penalties.
I'm slightly bored with only better,better,better perks. I'd like to see more rpg in this game with some tough choices.
Was totally planning on using those. Dunno about tying them into the story... maybe later. For now, I need four super-sized tech-trees but more on that when I get some of it down on paper.
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