Ah, sorry for spelling your name out wrong Goblin Wizard.
Yeah, that's what I meant by mix n matching. The game is scripted in LUA (or so it seems) so I should be able to use everything the devs did.
But I guess that means new summon spells are out of the question, eh? I remember in SW2 that most summon spells shared the same assets, so you couldn't have more than one active. I'm guessing I can make additional summons, by basing it off of higher levels of current summons rather than making new summons from scratch (because I can't think of the way to tell the game to use my newSummonGroup variable)
Lame, just when I was thinking of making a Summoner character. I'll have to make due without a new summon group then.
Since you're making very decent progress with ships, I'm glad to say that I've got half of my work cut out for me. By the time I work out a few new hero classes you'll probably release an update or two.
Speaking of which, why isn't there an "unofficial" patch or expansion pack for the game available yet? Don't you think you could do more if you teamed up? I'd be eager to help out with the said part of the game which noone seems to have touched yet - character creation.
The main reason behind this is that Missiles are somewhat lame (something I plan on fixing later, possibly adding some missile-swarms/spams or reworking the missiles in general since their only use is to snipe outside of "response range" which is, imho, very lame). Gunnery is ok, as is Piloting, but Sensors are also useless due to the fact that outiside repairing and knocking off missiles (which are lame) everything else is of marginal use (for a specialization).
Thus, I have a few additional classes in mind, apart from activating some npc ones
- Summoner
- Missiler (improved)
- Gunner (default)
- Sensors (improved)
- Piloting (might improve when I see what I've got to work with)
- Dogfighter (i think this class is already in the game, favors piloting and in-fighting skills)
- Squadron Commander (a bit of summoning paired with passive/active buffs and debuffs, more of a support role really).
While the Summoner was supposed to have all four summoning spells, possible bumped onto higher levels, the Squadron Commander was supposed to call in a support group - repair, reshield and that sorta thing. If scratch new summons are impossible though.... any ideas how to piggy-back this into the game?
EDIT:
Crap, why only 4? Can I maybe do something (dialog perhaps) before the player is generated and "pick" a character generation path from there? Say, picking "Assault" dialog option would show only the "Dogfighter / gunner / pilot / missiler" classes, while "Support" would allow for summoner/squadron cmdr/sensors?
Also, I expected the XMLs to reflect the engine all the time, and vice-versa only some of the time. So I don't put my faith in XMLs too much, because I expect that to not work more often than not. "Glad" to see it works sometimes and some other times it doesn't.
Last edited by Aleksandar; 08-03-2010 at 01:45 PM.
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