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Old 07-31-2010, 09:39 PM
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Join Date: Oct 2007
Location: Oslo, Norway
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Default Mistel and ships

Dear Team Daidalos!

I know you have your hands full, and I'm not asking for anything to be done right away, merely if something will be possible:

The Mistel parasite was made to attack ships. Unfortunately, due to the damage system of ships in IL2, a well aimed Mistel will just pass through the ship and break appart, to explode on the other side without damaging the ship. The only thing it seems able to do against ships is hitting carriers in the deck area. In-game, we are left with using the Mistel as an over sized bomb against land targets, which are neither historical nor much fun compared to attacking ships.

Would it be possible to have a look at how the Mistel's payload work, so that the nose section function like a bomb rather than as a plane in-game? Would a possible solution be to for example program the game to handle the charge as a bomb that is released and explodes when the Mistel hits something? The Mistel is a very exiting plane, and hunting ships with it (like it was intended to do) would be a great boon for the offline community.
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Last edited by Friendly_flyer; 07-31-2010 at 10:35 PM.