Hi TacKY,
So far there has been very little information about single player campaign plans in SoW. Over the last few years both Oleg and Luthier have expressed a preference for static campaigns featuring hand made missions, rather than dynamic campaigns. The success of the single player experience would then likely hinge on third party and player creations to keep it going.
Interestingly, Il-2's Dgen campaign generator was also an outsourced creation, so it might be argued with some trepidation that Maddax Games has little prior experience in the crafting of a solid offline experience.
Some will point to Il-2's online-war system as an indication of things to come. However it is worth pointing out the the people responsible for this, the Gennadich Team, are the very same people who are now making Rise of Flight.
For myself, I am confident that Maddox will get the 3D and physics side of the sim modelled beautifully. As far as that elusive soul goes though, I suspect it will be "sorry, no time."
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