A new version is avaiable
here.
I've done a lot more testing today and discovered a few new things. Some good, others bad. An old bug from vanilla where the militia you hire follows you to a new sector has bbecome more frequent. It doesn't affect the game tht much but I'll tr to fix.
The whole economics of it is still a big mystery, but I've started printing the different variables in the dialogs to figure out what does what. With a little more testing I should have it all figured out.
In one of my testing sessions I had 200 militias in one sector and 160 in another. How this happened is unknown, but I think I raised the funding for my army too much. Since the cost of the militia is dependant on the player reputation in a city, the global values I've used so far needs to be changed accordingly, in the radion dialog screen that is.
Have fun and let me know how it works.