View Single Post
  #72  
Old 07-23-2010, 10:05 PM
HFC_Dolphin HFC_Dolphin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 340
Default

Quote:
Originally Posted by luthier View Post
Hey everybody, greetings from sunny jetlagged California!

Our tracers are perfect. End of discussion.

We can finetune thickness - color - transparency - luminosity, but in theory ours are the most perfect true to life tracers ever modeled anywhere. Tracers in real life look like that, like straight dashes of uniform thickness. There's a spot at the tail end of a bullet that emits plasma. It doesn't fade out towards the end. It doesn't get thinner. It doesn't wiggle. Sperm-style tracers you're used to from other video games are Hollywood.

We have that emitter that draws out a line of specific length based on tracer speed and "exposure". The tracer shots you see were not taken in pause, because in pause our tracer turns into a dot - those mysterious white dots in the first shot are stopped tracers in pause.


Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit.


Finally, the surprise from last week is failing to materialize. We were going to release some PSDs to give the skin makers an early start, and maybe even team up with you guys to make some historical skins or something. But we hit a little snag because, as it turns out, you can't very well make skins with just a PSD, and we can't very well release our plane models with the skins. We need to figure this out, hopefully very soon.

Great to read this Ilya (especially the part about fire and smoke )!

With regards to the skins, I guess that there's no hurry, since you'll see thousands of skins coming the moment people will be able to model them through the game (some beta or even the final release).
No need to worry about this